Former BioWare stalwart Mark Darrah began his career at BioWare as a programmer on the original , and finished more than 20 years later as executive producer on and . He's been around, in other words, he's seen some things, and he has some thoughts on the current state of the videogame industry—the most pointed of u31 เครดิตฟรี 31 บาท which is that as bad as 2024 was, 2025 is even worse.
"Last year, it was winner55 survive til '25," Darrah said in an interview with . "This year has definitely put the lie to that, because it's more brutal than last year from everything I can see.
2024 was indeed awful, and so was 2023, and 2022. PC Gamer's Wes Fenlon wrote at the end of '24 that after thousands of layoffs and dozens of studio closures through the year, it felt like the industry was "" this year. Instead, somehow, .
Darrah said the success of , "a game made pretty cheaply with good but not over-good visuals [that] didn't sell 15 million copies, but it sold great," could signal that gamers are maybe ready for a shift away from the live service deluge. But what it really comes down to is , which is what will really set the course for the industry in years to come: Whether it shifts away from the relentless drive for live service success (and the attendant massive budgets), or doubles down.
"Ask me again after GTA 6 ships," Darrah said. "If GTA 6 doesn't sell 70, 80 million copies or whatever GTA 5 sold, then that's going to signal something. But if it's the most successful launch of all time, we'll see."

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