The failure of , and the toll it took on BioWare, has been well documented, but a new report by Jason Schreier at dives deep into what went wrong leading up to the game's release in October 2024—and the short answer is, just about everything.
Initially envisioned as a smaller-scale, conventional RPG, a mandate from EA forced to shift to a live service game in October 2017, marching orders that were apparently delivered the night that former Dragon Age creative director Mike Laidlaw . But the disaster of two years later led to shaky nerves and second thoughts, and in 2020, following the surprise departures of veterans , the multiplayer angle was dropped.
Instead of a full reset, though, the development team was told to rework the game on the fly, in a window of just a year and a half. This caused even more headaches, and not just because it wasn't enough time to make meaningful changes: The team would make decisions based on that tight window, then be stuck with them even when the game was pushed back by a few months—something Darrah, the executive producer on the Dragon Age series prior to his departure, .
In the end, so did Dragon Age: The Veilguard. The initial reaction was quite positive but it tailed off quickly. EA said the game "engaged approximately 1.5 million players" in its launch quarter (not exactly a sales figure, but as close as we got), which was nearly . It almost immediately , then implemented layoffs, including among , and even seemed to have .
A small team—a few dozen employees, according to the Bloomberg report—is still at work on the next game, but as others (including our own ) have previously suggested, the future of that game, and BioWare as a whole, do not seem secure. Industry analyst Doug Creutz told Bloomberg that he "wouldn't be totally surprised" if EA closed down BioWare, noting that it's been more than 10 years since the studio released a hit game.
Above: PC Gamer's Robin Valentine said the Dragon Age: The Veilguard reveal trailer from June 2024 looked more like something from a .
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