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Logistics | January 01, 0001

Kotaku's Game of the Year Nominations

There are two ways to approach Game of the Year awards. Either betdog you create awards meant to be used as a sort of buying guide, a consumer-centric list that tells people who own a certain console which games they absolutely must buy for that year. That’s what we did last year with our Goaties.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); This year we’re trying the other approach: Creating a set of awards that reward the artistry of creation. You won’t go wrong if you run out to buy these games. But this year’s Goaties are meant to serve as a sort of carrot, albeit an incredibly tiny one, that betdog reward what we think is important in game development. We decided to dispense with awards broken down by console. The best game of the year, the argument goes, is the best, no matter what console it sbfplay appears on. I realize this flies directly in the face of my rant last year about these awards, but I feel it is justified if you’re trying to create a set of awards geared more at the developers than the gamers. Instead, we came up with a list of the things we think are important in a game. Well, most important and our categories are meant to reflect that. What that leaves us with is: Game of the Year: Best overall sbfplay game of the year. We don’t care if it’s a sequel or what platform it’s on, just whether it was the single, hands-down best game of 2008. Art: This isn’t just about graphics, we’re talking scenery, art direction, animation, set design, character design, costume design and, yes, graphics too. Sound: Best music, sound effects, songs in a single game. Story: Which game had the best story and dialog. Innovation: Most innovative title of the year. This could be because of a single innovative twist or the overall experience. Multiplay: Best multiplayer experience in a game. Indie: The single best title created by an independent studio and self-published. Everyone nominated three games for each category, I plan to take those nominations and come up with the finalists for each category tomorrow. Until then, here are the raw nominations: The Nominations Art: Brian Crecente: Mushroom Men: Spore Wars, Metal Gear Solid 4, Mirror’s Edge Brian Ashcraft: Captain Rainbow, Valkyria Chronicles, Lord of Vermilion Mike McWhertor: Metal Gear Solid 4, Mirror’s Edge, Bionic Commando Rearmed Mike Fahey: LittleBigPlanet, Prince of Persia, Valkyria Chronicles Luke Plunkett: Prince of Persia, Mirror’s Edge, Metal Gear Solid 4 Owen Good: Okami, Gears of War 2, Fallout 3 AJ Glasser: Valkyria Chronicles, Fallout 3, Tales of Vesperia Sound: Brian Crecente: LittleBigPlanet, Mushroom Men: Spore Wars, Dead Space Brian Ashcraft: Echochrome, Rhythm Heaven, Metal Gear Solid 4 Mike McWhertor: Rock Band 2, Dead Space, Left 4 Dead Mike Fahey: Persona 4, Prince Of Persia, World of Warcraft: Wrath of the Lich King Luke Plunkett: Prince of Persia, LittleBigPlanet, Left 4 Dead Owen Good: Bionic Commando Rearmed, Dead Space, Grand Theft Auto IV AJ Glasser: Fallout 3, Guitar Hero World Tour, Rock Band 2 Story: Brian Crecente: Gears of War 2, Grand Theft Auto IV, Left 4 Dead Brian Ashcraft: Fable 2, Inazuma Eleven, Grand Theft Auto IV Mike McWhertor: Grand Theft Auto IV, Yakuza 2, Metal Gear Solid 4 Mike Fahey: Prince of Persia, Persona 4, Fallout 3 Luke Plunkett: Lost Odyssey, Fable II, GTA IV Owen Good: Grand Theft Auto IV, Gears of War 2, Fallout 3 AJ Glasser: Tales of Vesperia, Metal Gear Solid 4, Fallout 3 Innovation: Brian Crecente: Left 4 Dead, LittleBigPlanet, Braid Brian Ashcraft: PixelJunk Eden, Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa, Inazuma Eleven Mike McWhertor: Cursor*10, LittleBigPlanet, Forumwarz Mike Fahey: LittleBigPlanet, Braid, Wii Fit Luke Plunkett: Prince of Persia, LittleBigPlanet, Mirror’s Edge Owen Good: LittleBigPlanet, Braid, Patapon AJ Glasser: Prince of Persia, Valkyria Chronicles, Mirror’s Edge Multiplay: Brian Crecente: Left 4 Dead, Call of Duty: World at War, Gears of War 2 Brian Ashcraft: Metal Gear Online, GTAIV, Mario Kart Wii Mike McWhertor: Left 4 Dead, PixelJunk Eden, Gears of War 2 Mike Fahey: Left 4 Dead, Resistance 2, LittleBigPlanet Luke Plunkett: Left 4 Dead, Gears of War 2, FIFA 09 Owen Good: Left 4 Dead, Gears of War 2, Call of Duty: World at War AJ Glasser: LittleBigPlanet, Gears of War 2, Left 4 Dead Indie: Brian Crecente: Braid, Cortex Command, Cursor*10 Brian Ashcraft: World of Goo, Barkley, ufa747 Shut Up and ufa747 Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa, Super Obama World Mike McWhertor: World of Goo, Cursor*10, Braid Mike Fahey: World of Goo, Braid, Audiosurf Luke Plunkett: Castle Crashers, World of Goo, Pixeljunk Eden Owen Good: Braid, Castle Crashers, World of Goo AJ Glasser: Mount & Blade, de Blob, Braid Game of the Year: Brian Crecente: Gears of War 2, LittleBigPlanet, Grand Theft Auto IV Brian Ashcraft: Do-Don-Pachi Dai-Fukkatsu ver 1.5, Bangai-O Spirits, Grand Theft Auto IV Mike McWhertor: Grand Theft Auto IV, Braid, Left 4 Dead Mike Fahey: Fallout 3, Fable 2, Grand Theft Auto IV Luke Plunkett: Gears of War 2, Grand Theft Auto IV, Far Cry 2 (PC) Owen Good: Fallout 3, Gears of War 2, Grand Theft Auto IV AJ Glasser: LittleBigPlanet, Valkyria Chronicles, Fallout 3

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