You ever play so many game demos that your brain turns into a kind of game-infused gelatin capable only of learning new controls and input schemes? Well, I have, and I did it for you.
Below, you'll find single-sentence assessments of nearly every one [[link]] of the 83 demos I played during Steam Next Fest this month. I didn't include my top five, because I , and I skipped a few that I didn't think warranted even a brief comment, but I still wound up with 72 takes. My favorites of the list are bolded.
- - It's a more complicated Monster Train for people who liked Monster Train, I'm not sure what else you could want from it.
- - Noita meets Factorio in an oddly intriguing pixel-physics factory game.
- - Action RPG is an odd genre for the idle game treadmill.
- - This is like if the first few GTA games were about delivering packages and making ridiculous gadgets for your delivery truck. Kind of a great idea.
- - Automate resource gathering and base defense in a Borderlands-style wasteland.
- - A tasty top-down blend of Brigador and MechWarrior weapons tweaking against always outnumbered, never outgunned missions.
- - Bland survival with an eco-friendly gloss that's barely skin deep.
- - An attempt to revive the spirit of Command & Conquer with all the good and bad that implies.
- - You ever boot up a game so infected with free-to-play nonsense design that you just immediately uninstall?
- - Knockoff FTL plus knockoff Warhammer 40k isn't doing it for me, but that combo might be exactly what someone's been waiting for.
- - Nobody has made an exceptional wizard school management sim yet, and I'm afraid that's still the case.
- - I almost quit this one because it started slow, but it's actually a minimalist colony-builder where you're supposed to go at top speed.
- - A minimalist, indie take on a grand strategy 4X game with a cool spherical grid.
- - Surprisingly chill take on the genre from the SnowRunner devs, focused more on big truck logistics and less on vehicle simulation.
- - Promising dieselpunk mech micro-RTS. Control a handful of units on tiny battlefields.
- - A promising tile-plopping city builder demo with a bit of a randomization problem.
- - A lo-fi roguelike RPG with a lot of promise and a strong style.
- - This is just Thronefall, but sci-fi, and [[link]] that doesn't bother me.
- - A neat take on the survival city-builder blighted with some godawful AI art.
- - A worker-programming factory building game that I'm not sure stands out from the pack.
- - The '80s landscape is cool but the mechanics and gameplay here are wafer thin.
- - Windward was cute, but I'm not sure it needs crafting and RPG mechanics this complex.
- - Co-op action roguelikes are a pretty good idea. There should be more of them.
- - Didn't even make it to 15 minutes.
- - I'm sure this premise is great but the tiny fisheye field of view gives me motion sickness.
- - This is completely unhinged but I think I like it, wishlisted.
- - The rare action-strategy game, even rarer for its all-ages simplicity and friendliness for co-op play. From X-Com creator Julian Gollop!
- - Quite pretty for an automation game, but inventory management gets tedious.
- - Stylish and fun, but balance issues have plagued every demo of this tactics roguelike.
- - Co-op survival on a train through lovecraftrian hell is certainly a weird pitch, but it has my attention.
- - A charmingly simple medieval city-builder with a solid base for mechanics.
- - A really promising glimpse at a very realistic wargame about a very cool era of being in charge of ships.
- - More Yes, Your Grace? Don't mind if I do.
- - A tiny slice of an interesting Frostpunk-esque premise about a walking city on the moon.
- - Another round of The Farm 51's take on a bizarre, psychic horror Eastern European apocalypse.
- - Card-driven exploration of a haunted mansion inspired by early 20th century horror—I'll keep my eye on it.
- - Solo developer takes on 1980s mystery thriller Firewatch and doesn't do too bad a job, so far.
- - An adorable, appealing logic puzzler about fitting very needy people into very particular seats.
- - A bland action roguelike.
- - I'm not yet sold on this Doom mod turned standalone horror game, but it is pretty.
- - I'm a simple man: You give me hex-based grids and I'll play your weird little tower defense demo. It was good, too.
- - Weird little 2D platformer. Did not find Banban.
- - A bike racing adventure-sports game where you are chosen by the bike gods. That is not a joke. It's also kind of good?
- - One of the only promising bullet-hellish action roguelikes from the entire Next Fest—and even then just enough to keep watching.
- - Delightfully atmospheric and somewhat upsetting first-person dungeon crawling survival horror game.
- - Boss rush movement FPS with looter shooting is probably exactly what some people want but it turns out I do not like that.
- - It's a Hades-like action roguelike that has a pretty unique "medievalpunk" style and actually understands the "punk" part of that.
- - An adorably chill little game about fitting as many houseplants as possible into your tiny apartment.
- - I never figured someone would be doing a deliberately lo-fi Operation Flashpoint successor in 2025 but you know what, more power to them.
- - This wants to be the blank in the Factorio : Dyson Sphere Program :: Satisfactory : ???? analogy.
- - I'm not 100% sold on the tactics part of this hardcore resource-management roguelike.
- - I'm just not sure you can pull off soulslike and high-fidelity graphics at this scale and budget, but I wish them luck.
- - A bit too jank for my endorsement, but taxi driving in the kind of city where you need a flamethrower on your car is too fun a premise not to watch.
- - Really early proof-of-concept demo here, but fantasy mecha Monster Hunter is a good idea.
- - A funky little spaceship management game that needs some control refinement.
- - It's early in development, but these are the solid bones of an incremental time-waster.
- - China's foremost—to me, at least—indie strategy developer turns their hand to mech mercenary management.
- - A nicely pastel action-roguelike that's more fun than it appears in trailers.
- - A strange little strategy game about running trade wars.
- - An intriguing little mecha tactics game about taking down waves of giant monsters.
- - Lo-fi tactical RPG that moves at a nice quick pace.
- - An indie city builder with a few novel mechanics.
- - A dungeon deckbuilder where you pick whatever cards you want from your hand, which reveals why we draw random hands to be honest.
- - Wouldn't have thought that a combination of colony sim and horror would work at all, but it does.
- - A thematically rad, rather hard deckbuilder about sci-fi scientists and occultists teaming up to battle eldritch horrors.
- - Somehow furry Hotline Miami is more upsetting than regular Hotline Miami.
- - A very wholesome little life sim from the dev of Stanley Parable and The Beginner's Guide—worth watching.
- - An action RPG that only runs on turbo fast mode, which is what's good and bad about it.
- - A lo-fi vehicular combat game that was very, very close to being in my top 5.
- - A cards and dice battler with not much to recommend it over others—still, genre lovers might want to take a look.
- - A delightfully minimalist cyberpunk puzzle city builder that jumped right onto my wishlist.
- - It needs work, [[link]] but the idea of a city builder where you're actually trying to ruin the kingdom is cool.
GameAddict1215
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